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<p class=MsoPlainText><b><span lang=FR style='font-size:13.5pt;font-family:
"Courier New"'>Benchmarks&nbsp;:</span></b></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="canvas/CanvasD.dpr"><b>canvas</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>drawing 2D with TGLCanvas in a scene viewer</span></li>
  <li class=MsoNormal><span lang=FR>allows benchmarking TGLCanvas performance
      vs GDI</span></li>
  <li class=MsoNormal><span lang=FR>hardware-acceleration on both sides is available</span></li>
 </ul>
</ul>

<p class=MsoPlainText><b><span style='font-size:13.5pt;font-family:"Courier New"'><img
border=0 width=455 height=301 src=canvas/Canvas.jpg></span></b></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="megacube/MegacubeD.dpr"><b>megacube</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>a high number of shaded cubes arranged in a
      cubic array</span></li>
  <li class=MsoNormal><span lang=FR>allows benchmarking raw geometrical and
      T&amp;L power (no texturing here)</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=446 height=363 src=megacube/Megacube.jpg></p>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="megaglasscube/MegaglasscubeD.dpr"><b>megaglasscube</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>a high number of shaded transparent cubes
      arranged in a cubic array</span></li>
  <li class=MsoNormal><span lang=FR>same use as megacube but with emphasis on
      transparency and depth sorting</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=472 height=368 src=megaglasscube/MegaGlasscube.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="volcano/VolcanoD.dpr"><b>volcano</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>volcano-like particle systems using
      ParticleFX</span></li>
  <li class=MsoNormal><span lang=FR>benchmarking of PFX and depth sorting</span></li>
  <li class=MsoNormal><span lang=FR>PFX is a scene-wide blended particles
      system</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=432 height=325 src=volcano/Volcano.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="smoking/SmokingD.dpr"><b>smoking</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>several heavily smoking fire PFXs</span></li>
  <li class=MsoNormal><span lang=FR>benchmarking of PFX sprites, depth sorting </span></li>
  <li class=MsoNormal><span lang=FR>intertwined additive/transparently blended
      PFXs</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=464 height=361 src=smoking/Smoking.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="whirlwind/WhirlwindD.dpr"><b>whirlwind</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>a whirlwind-shaped particle systems (via
      TGLParticles)</span></li>
  <li class=MsoNormal><span lang=FR>allows benchmarking particle systems </span></li>
  <li class=MsoNormal><span lang=FR>object management (not even shading is used
      here)</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=387 height=287 src=whirlwind/Whirlwind.jpg></p>

<p class=MsoNormal><span lang=FR><a href="../demos.htm">Back</a></span></p>

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